Step inside the Unabomber investigation with HTC Vive and Newseum

If you’re one of the many that spent the Christmas break binging on Netflix then you may be familiar with Manhunt: Unabomber, the eight-part docudrama outlining the FBI investigation that led to the arrest of Ted Kaczynski. For those of you not familiar with the Unabomber, Kaczynski was an active bomber between the 1970s and the 1990s, during which time he murdered three people and injured a further 23 through a ruthless campaign of mail-delivery bombs, which he made and sent from his secluded cabin in the Montana woods. He is currently incarcerated for life in a maximum security institution in Colorado following a lengthy FBI investigation into his crimes.

So what caused this outburst at society? This can be explained with the 35,000 word thesis that Kaczynski produced entitled Society and Its Future, that later came to be known as the Unabomber manifesto. Kaczynski demanded that newspapers publish his anti-technology thesis, offering to stop his terror spree if they did. In it, he argued that his bombings were an extreme but necessary response to the erosion of human freedom and dignity by society’s obsession with modern technology. And though there was general condemnation of his violence and extremism, many people who read the manifesto also argued that he had a point.
There’s no doubting that the story of the Unabomber and his capture is a compelling one, which is why we teamed up with The Newseum and HTC Vive to produce a VR experience that immerses users in the story of the Unabomber – from the FBI investigation to the capture of Kaczynski at his primitive cabin. In the Unabomber experience, visitors will not only get to enter the same cabin that officials found in 1996, but actively participate in the case and get a front row seat to the process that led to Kaczynski’s arrest. Insight from FBI agents Terry Turchie (Assistant Special Agent in Charge of the UNABOM investigation from 1994 to 1998) and Max Noel (FBI agent during the investigation) adds to the narrative experience that reflects in many ways the reality of the investigation, over 20 years later.

The Unabomber experience marks a cornerstone in the use of VR technology to enhance visitor’s experiences in museums and similar environments. Interacting through activity-based and learning-enabled environments helps us create the memory anchors that cements what we learned. There are many good books on this story, all with interesting information, but it’s often difficult for students to separate what they absorbed from different books, and so the information can become muddled, causing more confusion than enlightenment.
The launch also highlights the potential for VR technology in the criminal justice system, as it may become a tool in the courtroom in years to come. Paul Armstrong at Forbes, recently spoke to FBI Special Agent Terry Turchie about the sense of ‘presence’ that VR provides and it’s potential to be a ‚game changer’ in the practice of law. Turchie explains that he can see the benefits of using VR in the courtroom but is concerned about a couple of areas such as how will it impact conviction rates. Ultimately, as with any demonstrative evidence presented in a courtroom, the judge is the final gatekeeper for what is admissible and how it is used. As the technology refines, transforms and becomes more common expect to see it to become a staple in the courtroom.

The Unabomber experience marks the first in a series of similar educational experiences that we will develop with The Newseum, alongside HTC Vive Studios, such as Nellie Bly’s trip around the world. All of the VR experiences will be accessible to Newseum visitors in Washington and will be available for download on Viveport.

Together with HTC, we understand that educational experiences such as this add an additional story-telling platform to a museums’ arsenal, and enable people all over the world to experience the most exciting exhibits as virtual models. For many kids, currently deprived of the opportunity to travel, these kits (which are beginning to be affordable enough for schools and organisations, if not for consumers) will give them the chance to learn about human history directly, and interact with key artefacts from their selected period. In many ways, it’s about bringing the younger generation to history, and letting them learn about it through the very natural need to explore our surroundings.

The Unabomber app will be available for download on HTC Viveport on 29th January. Keep an eye on our social channels for the link!


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We integrate VR with business. We develop advanced applications, experiences, 360 videos and games for all available VR systems. We provide full support at every stage of development - from initial idea, through the strategy of implementation, up to the final delivery